Sep 18, 2009, 02:07 AM // 02:07
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Do you consider warriors to be well balanced?
Another update has come and gone and warriors didn't get any kind of buff or nerf. Do you guys consider warriors to be balanced enough or would you like to see some kind of buffing or nerfing to happen?
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Sep 18, 2009, 02:26 AM // 02:26
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#2
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Lion's Arch Merchant
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Warriors are extremely powerful. They do big damage, take small damage. What's wrong with that?
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Sep 18, 2009, 02:34 AM // 02:34
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#3
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Academy Page
Join Date: Jun 2006
Location: Largo, Florida
Guild: United Aussie Warriors[AUS](1)
Profession: Mo/A
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Well they are well balanced in PvE.
I love Defy Pain use it in my main bar. But i wouldn't mind having the skill adrenaline requirement be 6 or 7. I use Soldiers Stace with my tactic builds work great but probably make it last 8 seconds at 12 tactics and make the speed buff 25%. Of course these skills are usually looked down by most players but heck they work better with an H/H team then a full team of (leet)players would work at times!
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Sep 18, 2009, 03:04 AM // 03:04
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#4
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Lion's Arch Merchant
Join Date: May 2007
Guild: [AvA]
Profession: Rt/
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I'd like to see them buffed to be able to farm solo that doesn't have to be melee classes. Other then that they're pretty balanced in PvE and PvP imo
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Sep 18, 2009, 03:07 AM // 03:07
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Warriors look pretty balanced to me, in PvE.
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Sep 18, 2009, 04:22 AM // 04:22
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#6
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Warriors are the only profession in both PvE and PvP that is just about perfect,nothing is way OP,but there are many good,strong options..1/10 down,lets see if Anet can get another prof balanced by GW2!
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Sep 18, 2009, 04:48 AM // 04:48
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#7
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Pre-Searing Cadet
Join Date: Sep 2009
Guild: DRResurrection
Profession: E/Mo
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I guess things are way different here. See on DR...
Warriors and rangers were the weaker class.Im talking they just sucked.
Mages were so strong it was entirely ridiculous. I like hitting things anyway...
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Sep 18, 2009, 06:13 AM // 06:13
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#8
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Winterclaw
Another update has come and gone and warriors didn't get any kind of buff or nerf. Do you guys consider warriors to be balanced enough or would you like to see some kind of buffing or nerfing to happen?
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The adrenaline system was the best idea Anet ever had. This idea was so good that the entire rest of the game should be balanced around it and nothing else.
This is my honest opinion.
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Sep 18, 2009, 06:42 AM // 06:42
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#9
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Administrator
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Quote:
Originally Posted by the pretender
Well they are well balanced in PvE.
I love Defy Pain use it in my main bar. But i wouldn't mind having the skill adrenaline requirement be 6 or 7. I use Soldiers Stace with my tactic builds work great but probably make it last 8 seconds at 12 tactics and make the speed buff 25%. Of course these skills are usually looked down by most players but heck they work better with an H/H team then a full team of (leet)players would work at times!
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Defy Pain and basically all of the Tactics line is defensive. The Warriors job is to blow stuff up. You're wasting skill slots and attribute points.
@OP. I'd agree that Warriors are well balanced. Since they rely on other professions to do certain things (keep them alive and free of hexes/conditions, mainly) they can't really get to the point where they are completely dominant over everything else.
__________________
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Sep 18, 2009, 10:02 AM // 10:02
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#10
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Ascalonian Squire
Join Date: Aug 2006
Profession: W/E
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Quote:
Originally Posted by Marty Silverblade
Defy Pain and basically all of the Tactics line is defensive. The Warriors job is to blow stuff up. You're wasting skill slots and attribute points.
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He stated at the beginning, in PVE. What do they call warrior in game again? Oh yeah TANK. If you wanna blow shiet up, go make an elementalist, that's why they're called nukers. Defy Pain is under strength attribute so why is it a waste of attribute points? You would suggest no points in strength then? And don't be saying warrior is meant to do damage just because it can farm raptors fastest. We're talking about the game in general
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Sep 18, 2009, 10:09 AM // 10:09
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#11
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Academy Page
Join Date: Nov 2007
Guild: Demented Lair Dwellers
Profession: Me/Mo
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I think that, seeing as it is PvE, warriors are pretty balanced. Some things, like hundred blades + whirlwind attack + mark of pain, seem a bit overpowered, but like mentioned, warriors have to rely on a lot of things to go their way in order to actually get the job done.
Quote:
Originally Posted by Betrayal
He stated at the beginning, in PVE. What do they call warrior in game again? Oh yeah TANK. If you wanna blow shiet up, go make an elementalist, that's why they're called nukers. Defy Pain is under strength attribute so why is it a waste of attribute points? You would suggest no points in strength then? And don't be saying warrior is meant to do damage just because it can farm raptors fastest. We're talking about the game in general
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Elementalists only blow things up well in normal mode, when things start getting armour, they only provide mediocre Area of Effect damage. Most warrior damage is armour ignoring, so they work just as well in hard mode as in normal mode. Played right, Warriors can provide a lot more damage than elementalists, even in PvE. And that is while having 96 (or 116) armour, instead of 60.
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Sep 18, 2009, 10:23 AM // 10:23
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#12
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Frost Gate Guardian
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Against 1000 armor enemies, Warriors still deal decent damage with DSlash + Asura Scan.
I don't think Warriors are well balanced at all. The irony is that they are probably the class with the most skills out of any profession, but compared to the rest of the useless skills they have only a handfull of great skills. Tactics stopped being used a long while ago and isn't really used in any metas, while stances like Flail eradicate the chance of any other IAS ever being used. While they have a nice meta, there are just so many bad skills to outweigh the good ones.
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Sep 18, 2009, 10:26 AM // 10:26
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#13
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Frost Gate Guardian
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Warriors are well balanced for a few reasons; theyre dependant on others for heals and to take down others they cant get to because they are single target chars. Sins could be balanced in a similar way but unlike warriors they have too many buffs that are accessible without having to allocate mass attribute points.
This is the bedrock all chars should be formed on. Mesmers with their lack of self heals and low armour where once well balanced but they do too much damage with visions+next hex.
Dervish too, have many buffs available with minimal att costs. I hope izzy will put this up on his notice board and adhere to it religously as this is the games biggest problem minus the connectivity of late. SF needs to be smited, that one skill has made pve mind numbingly boring as much as ursan did...
Each class needs a weakness, a key strength that makes them unique, a dependance on support, a skill bar that relies on strict attribute allocation to the point where it hinders the amount of key skills on a bar, these must require a heavy commitment attribute-wise, flexability needs to suffer, utiliziation of other classes to be weakened a touch so that your char sticks to its own unique purpose(hence why we have many chars to play with).ele weakness-lack of self heals,armour
monk weakness-you are the main
Target,energy,armour
Sin-armour,self heals
Mesmer is much the same as are necros
These are the better balanced imo
Common link?
They all have in most cases 12/12 attributes.
My two pence
Last edited by high priestess anya; Sep 18, 2009 at 11:20 AM // 11:20..
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Sep 18, 2009, 10:33 AM // 10:33
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#14
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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I believe that Wars are the most balanced class in the game actually and no I'm not biased.
Yes, they do damage, have good armor but rely on their teamates too. They are too vulnerable to hexes and conditions(well blind for that matter)and they have 1 less attribute, tactics, thanks to paras.
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Sep 18, 2009, 11:52 AM // 11:52
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#15
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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let me see if i can break away from the pve crap here since balance doesn't apply to pve
warriors are well in balance aside from tactics which is pretty useless. you can tell because people who know how to use a warrior can deal tons of well placed damage, and people who don't know how are sitting ducks doing nothing for damage. there's no one build that's king of all warrior builds, and even with the more popular builds there's a lot of variation that can be thrown into it in order to do what you want to do and accompany your playing style. if you've seen how badly a good warrior can hurt your team, you probably also know there's plenty of counters from multiple professions to warriors. since blinds, blocks, and snares are at least 2/3 in every team build i consider wars to be totally in balance.
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Sep 18, 2009, 12:30 PM // 12:30
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#16
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
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Warriors are pretty well balanced. I agree that they have a lot of useless skills, but so do all the other classes. I do have a love/hate relationship with SY!, and sometimes (often) wish it didn't exist, but otherwise, I'm very happy with the class.
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Sep 18, 2009, 01:22 PM // 13:22
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#17
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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This entire update was a Warrior buff.
No seriously, the only buff I feel I could ask for is a 7 adren Eviscerate. And that's because I'm a spoiled brat.
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Sep 18, 2009, 02:16 PM // 14:16
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#18
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Wilds Pathfinder
Join Date: Aug 2006
Location: Australia
Guild: Critical Chop [cC]
Profession: W/
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I find warriors are now very good since the R/A nerf, be more usefull now.
In PvE, bit annoying they're not great for farming. Still my favorite class though
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Sep 18, 2009, 03:54 PM // 15:54
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#19
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Ascalonian Squire
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Quote:
Originally Posted by Reverend Dr
The adrenaline system was the best idea Anet ever had. This idea was so good that the entire rest of the game should be balanced around it and nothing else.
This is my honest opinion.
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Pretty much this right here. Adrenaline skills make good players good, and bad players worthless. Warriors deal good damage, and at the same time, are the easiest to shut down. They also have probably the largest number of viable PvP builds compared to any other class.
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Sep 18, 2009, 09:53 PM // 21:53
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#20
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Ascalonian Squire
Join Date: Aug 2006
Profession: W/E
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Quote:
Originally Posted by the ruloes
I think that, seeing as it is PvE, warriors are pretty balanced. Some things, like hundred blades + whirlwind attack + mark of pain, seem a bit overpowered, but like mentioned, warriors have to rely on a lot of things to go their way in order to actually get the job done.
Elementalists only blow things up well in normal mode, when things start getting armour, they only provide mediocre Area of Effect damage. Most warrior damage is armour ignoring, so they work just as well in hard mode as in normal mode. Played right, Warriors can provide a lot more damage than elementalists, even in PvE. And that is while having 96 (or 116) armour, instead of 60.
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Obviously you don't have an elementalist or not very good at playing one. Mark of Pain is not warrior skill btw and all three skills you mentioned 100b, whirlwind and mark of pain is used in raptors farming and some speed clear. As I stated, a few particular areas don't speak for the entire game. If warriors can do more damage then elementalists then would you rather have 4 warriors in a team than 1 tank and 3 nukers? But whatever floats your boat. I don't want this thread to become which class is better. This is my last post on this thread.
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